The Fine Print (rolled on a 19)
Small variations in swirl, glitter, and inking are normal—each set’s patterning is unique.
Colors can appear different on screens vs. in-person lighting.
Glass vials are sturdy but not immortal; treat them like a wizard’s ego.
Ocean & Sky
Argonauts — Crisp seafoam and white swirls with bold blue numerals; for heroes who always pick the trident in a loot chest.
Astral Sea — Nebula purples and starship blues with gold ink; roll like you just failed a wildspace navigation check.
Dimension Door — Misty teal, blue and warm amber eddies; blink 500 feet and pretend it was the plan all along.
Longstrider — Deep midnight-to-sapphire shimmer; speed boost for legs or plot momentum.
Poseidon’s Light — Clear aqua with glimmering flecks, plum numerals; a bottle of stormlight for your dice tray.
Rimewraith — Frosty gradient of cerulean and magenta with blue ink; chilly vibes, warm crits.
Skyship’s Sail — Billowy cloud-white and sky blue; perfect for captains who shout “full canvas!” at brunch.
Skystone — Crystal-clear with white numerals; minimalist, classy, suspiciously lucky.
Waterstone — Bright water-blue with white ink; splashy, steady, and devastating on Advantage.
Winter’s End — Clear ice shot through with blue “snow” and runic blue numbers; thaw your dice karma.
Zephyr Strike — Breezy mint, sky blue and a kiss of amber; fast hands, faster initiative.
Arcane & Fae
Augury — Creamy magenta and plum with gold ink; ask the gods and then roll anyway.
Coronation — Regal pink crystal with confetti sparkle and deep violet numbers; all hail the crit queen.
Drunken Mage — Potion-purple splashed with arcane blue and gold ink; chaos magic but make it fashionable.
Enthrall — Pastel clouds, iridescent foil and golden pips; everyone’s looking at you now.
Faerie Fire — Hot-pink radiance with silver ink; outline your enemies and your personality.
Fairy Fete — Confetti-clear party cubes with white ink; roll celebration at level 1.
Frostflower — Lavender mists with green sparks and white ink; delicate bloom, deadly bloom.
Heatherberry — Soft berry cream with inky numerals; cottage-core but dangerous.
Irresistible Dance — Pink-to-crimson glitter with white ink; the dice do a little shimmy and so do you.
King Cake — Mardi-Gras swirls of purple, green and gold; may contain traces of advantage.
Witchlight Carnival — Vivid indigo and fuchsia with gold ink; you can almost hear calliope music.
Infernal, Ember & Radiant
Blood Marble — Wine-dark swirls streaked with mystery; for elegant villains and dramatic monks.
Butternut — Warm pumpkin orange with red ink; autumn crits, year-round.
Dancing Lights — Smoky grey with holographic shards; like pocket disco balls with spell slots.
Devil’s Due — Black and brimstone red; sign here, initial there… roll a 20.
Ether of Embers — Ember-red fading to star-black with gold ink; smoldering crit energy.
Fire Crystal — Honey-amber to flame-orange with white ink; warms hands and hearts (metaphorically).
Firestone — Transparent ruby with white ink; simple, bold, barbarian-approved.
Golden One — Pale gold opal shimmer with gold ink; radiant damage in aesthetic form.
Healing Word — Bright life-red with golden ink; the cleric’s “I told you not to touch that” set.
Pandemonium — Stormy amber and smoke with gold ink; the chaos plane, now portable.
Paragon — Cream white sprinkled with heroic red and gold numbers; lawful shiny.
Sacrifice — Crystal clear, blood-red flecks, red numerals; dramatic, moody, magnificent.
Shadow & Void
Shadowdeep — Marble of misty grey and midnight with gold; quiet dice, loud results.
Shadowfell — Inky black and bone-white currents; edgy in the best way.
Soot & Smoke — Ash-grey transparency with specks and gold ink; from the forge to the fight.
Toll of the Dead — Crystal coffins with black cores and rainbow glitter; bell rings, dice sing.
Nature & Grove
Earthstone — Forest-green translucence with white ink; sturdy as a dwarf’s handshake.
Frogspawn — Neon pond green kissed with shadow; chaotic amphibian energy.
Gelatinous Cube — Slime-bright green with orange ink; do not store unattended near gear.
Sylvan Sky — Deep evergreen with dark caps and gold; ranger core, sparkle soul.
Toad Stew — Soft mint-to-leaf gradient with dark ink; surprisingly charming, mildly cursed.
Wildmother’s Jade — Verdant jade with opaline flecks and gold ink; nature’s crit machine.
Party & Mischief
Siren Song — Turquoise lagoons meet lavender dusk; failsafe for charisma checks.
Tavern Brawl — Rum-brown sparkle with magenta bruises; scrappy and ready to roll initiative.
Watermelon Sugar — Juicy pinks and zesty greens with gold; summer crits, no seeds.
Wild Magic — Rainbow potion burst with red ink; consult DM before shaking.